Most attacks are physical in nature and armor will mitigate some of the damage, though you also have magic attacks. Lastly, your monstrous infantry (trolls) can be shock infantry or siege units (they’d hurl large boulders at enemies). Flying units (crows, vampire bats, pegasi, harpies) can only be hit with ranged attacks or some magic spells, but they’d also take damage if they attack a melee opponent. Missile cavalry can strike an opponent and then dash back to their previous hex in the same attack. Shock cavalry can inflict massive damage when flanking but they’re weak on the defensive. Barbarian skirmisher units even have a “Defensive Fire” passive that allows them to shoot down enemies that attack a friendly unit that’s adjacent to them.Īs for cavalry units, they come in two flavors: shock cav and missile cav. Ranged units can take out those from two hexes away. Obviously, melee units can only attack an opposing unit that’s right next to them. You’ve got the usual assortment of unit types - melee, ranged, cavalry, flying, and monstrous infantry. You might find yourself wasting turns to grab a settlement or a ruin.ģ.
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